Blender 2.79-branch Manual
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Blender 2.79-branch Manual
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  • Selecting »
  • Menu
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Menu¶

There are also many more options accessible through the Select menu of the 3D View. Each is more adapted to certain operations.

Select Grouped¶

Reference

Mode: Object Mode
Menu: Select ‣ Grouped
Hotkey: Shift-G

There are two ways to organize the objects in relation to one another. The first one is parenting, and the second is simple grouping. These relationships to an artist’s advantage by selecting members of respective families or groups. Select Grouped uses the active object as a basis to select all others.

Options¶

Children
Selects all hierarchical descendants of the active object.
Immediate Children
Selects all direct children of the active object.
Parent
Selects the parent of this object if it has one.
Siblings
Select objects that have the same parent as the active object. This can also be used to select all root level objects (objects with no parents).
Type
Select objects that are the same type as the active one.
Layer
Objects that have at least one shared layer.
Group
Objects that are part of a group (rendered green with the default theme) will be selected if they are in one of the groups that the active object is in. If the active object belongs to more than one group, a list will pop up so that we can select which group to select.
Object Hooks
Every hook that belongs to the active object.
Pass
Select objects assigned to the same render pass.
Color
Select objects with same Object Color.
Properties
Select objects with same Game Engine Properties.
Keying Set
Select objects included in the active Keying Set.
Lamp Type
Select matching lamp types.
Pass Index
Select matching object pass index.

Select Linked¶

Reference

Mode: Object Mode
Menu: Select ‣ Linked
Hotkey: Shift-L

Selects all objects which share a common data-block with the active object. Select Linked uses the active object as a basis to select all others.

Options¶

Object Data
Selects every object that is linked to the same Object Data, i.e. the data-block that specifies the type (mesh, curve, etc.) and the build (constitutive elements like vertices, control vertices, and where they are in space) of the object.
Material
Selects every object that is linked to the same material data-block.
Texture
Selects every object that is linked to the same texture data-block.
Dupligroup
Selects all objects that use the same Group for duplication.
Particle System
Selects all objects that use the same Particle System.
Library
Selects all objects that are in the same Library
Library (Object Data)
Selects all objects that are in the same Library and limited to object data.

Select All by Type¶

Reference

Mode: Object Mode
Menu: Select ‣ Select All by Type
Hotkey: None

With this tool, it becomes possible to select objects of a certain type in one go.

Options¶

The types are Mesh, Curve, Surface, Meta, Font, Armature, Lattice, Empty, Camera, Lamp, Speaker.

Select All by Layer¶

Reference

Mode: Object Mode
Menu: Select ‣ Select All by Layer
Hotkey: None
../../../../_images/editors_3dview_select_allbylayer.png

All by Layer selection menu.

This option allows the selection of every single object that belongs to a given layer. Selected objects become visible.

Options¶

Match
The match type for selection.
Extend
Enable to add objects to current selection rather than replacing the current selection.
Layer
The layer on which the objects are.

Tip

Selection of Objects

Rather than using the Select All by Layer option, it might be more efficient to make the needed layers visible and use A on them. This method also allows objects to be deselected.

More/Less¶

Reference

Mode: Object Mode
Menu: Select ‣ More/Less
Hotkey: Ctrl-NumpadPlus, Ctrl-NumpadMinus

Their purpose, based on the hierarchical.

More
Select connected parent/child objects.
Less
Deselect objects at the boundaries of parent/child relationships.
Parent
ToDo.
Child
ToDo.
Extend Parent
Extends the selection to the parent of the selection. ToDo: active object.
Extend Child
ToDo.

Other Menu Options¶

Available options on the first level of the menu are:

(De)select All A

If anything was selected it is first deselected. Otherwise it toggles between selecting and deselecting every visible object.

Action
Select, Deselect, Invert, Toggle
Inverse Ctrl-I
Selects all objects that were not selected, while deselecting all those which were.
Random
Randomly selects unselected objects based on percentage probability on currently active layers. On selecting the operator a numerical selection box becomes available in the Tool Shelf. It is important to note that the percentage represents the likelihood of an unselected object being selected and not the percentage amount of objects that will be selected.
Mirror Shift-Ctrl-M
Select the Mirror objects of the selected object, based on their names. e.g. “sword.L” and “sword.R”.
Select Camera
Select the active camera.
Select Pattern

Selects all objects whose name matches a given pattern. Supported wildcards: * matches everything, ? matches any single character, [abc] matches characters in “abc”, and [!abc] match any character not in “abc”. As an example *house* matches any name that contains “house”, while floor* matches any name starting with “floor”.

Case Sensitive
The matching can be chosen to be case sensitive or not.
Extend
When Extend checkbox is checked the selection is extended instead of generating a new one.
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