# Display and View Panels¶

## Display Panel¶

This panel lets you configure some visualization parameters of the viewport.

Only Render

Displays only items that will be rendered. This options hides visualizations, overlays , the 3D cursor, and the grid floor. The 3D manipulator widget has to be toggled separately.

This can be useful for a preview and for OpenGL viewport rendering.

Note

While the option displays the regular view-port without distracting elements, the objects displayed are not matching the final render output.

Options such as restrict-render, modifiers render option, dupli-parents and render layers are not taken into account.

Outline Selected
If disabled, the orange outline around your selected objects in Solid, Shaded, Textured draw types will no longer be displayed.
World Background
Creates an estimation of what the world background will look like and uses it to draw the background.
All Object Origins
Forces the origin dot of objects to always be visible, even for non-selected objects (by default, unselected objects’ origins might be hidden by geometry in solid/shaded/textured shadings).
Relationship Lines
Controls whether the dashed parenting, constraining, hooking, etc., lines are drawn.
Grid Floor

Grid Floor is a finite grid which is shown in other views than the aligned orthographic (top, front, side). It lays on the global XY plane. The checkbox lets you show or hide that grid. In aligned orthographic views an infinite grid is shown.

Axis

Control which global axes are shown as colored lines (Grid floor only). Their length depend on the defined size of that grid.

X, Y, Z

Lines
Controls the total number of lines that make the grid, in both directions. (odd values will be rounded down).
Scale
Controls the distance between the grid lines.
Subdivisions
Controls the number of sub-lines that appear in each cell of the grid. In aligned orthographic views the level of subdivision depend on the zoom.

## View Panel¶

The View Properties panel lets you set other settings regarding the 3D View. You can show it with the View ‣ View Properties... menu entry.

Lens
Control the focal length of the 3D View camera in millimeters, unlike a rendering camera
Lock to Object
Lock to Object lets you define an object in the Object Data ID as the center of the view. In that case, the view can be rotated around or zoomed towards that central object, but not on translation, unless you translate that itself object. (This option is not available in a camera view).
Lock to Cursor
Lock the center of the view to the position of the 3D cursor. It is only available when Lock to Object is not active.
Lock Camera to View
When in camera view, all changes in the view (pans, rotations, zooms) will affect the active camera, which will follow all those changes. The camera frame will be outlined with an red dashed line.
Clip Start and Clip End

Adjust the minimum and maximum distances range to be visible for the viewport camera. Objects outside the range will not be shown.

Note

A large clipping range will allow you to see both near and far objects, but reduces the depth precision resulting in artifacts.

Use a Render Border when not looking through a camera. Using Ctrl-B to draw a border region will automatically enable this option.