Display and View Panels¶
This panel lets you configure some visualization parameters of the viewport.
- Only Render
Displays only items that will be rendered. This options hides visualizations, overlays , the 3D cursor, and the grid floor. The 3D manipulator widget has to be toggled separately.
This can be useful for a preview and for OpenGL viewport rendering.
While the option displays the regular view-port without distracting elements, the objects displayed are not matching the final render output.
Options such as restrict-render, modifiers render option, dupli-parents and render layers are not taken into account.
- Outline Selected
- If disabled, the orange outline around your selected objects in Solid, Shaded, Textured draw types will no longer be displayed.
- World Background
- Creates an estimation of what the world background will look like and uses it to draw the background.
- All Object Origins
- Forces the origin dot of objects to always be visible, even for non-selected objects (by default, unselected objects’ origins might be hidden by geometry in solid/shaded/textured shadings).
- Relationship Lines
- Controls whether the dashed parenting, constraining, hooking, etc., lines are drawn.
- Grid Floor
Grid Floor is a finite grid which is shown in other views than the aligned orthographic (top, front, side). It lays on the global XY plane. The checkbox lets you show or hide that grid. In aligned orthographic views an infinite grid is shown.
Control which global axes are shown as colored lines (Grid floor only). Their length depend on the defined size of that grid.
X, Y, Z
- Controls the total number of lines that make the grid, in both directions. (odd values will be rounded down).
- Controls the distance between the grid lines.
- Controls the number of sub-lines that appear in each cell of the grid. In aligned orthographic views the level of subdivision depend on the zoom.
- Toggle Quad View
- Toggles the four view 3D View. Read more about arranging areas
The View Properties panel lets you set other settings regarding the 3D View. You can show it with themenu entry.
- Control the focal length of the 3D View camera in millimeters, unlike a rendering camera
- Lock to Object
- Lock to Object lets you define an object in the Object Data ID as the center of the view. In that case, the view can be rotated around or zoomed towards that central object, but not on translation, unless you translate that itself object. (This option is not available in a camera view).
- Lock to Cursor
- Lock the center of the view to the position of the 3D cursor. It is only available when Lock to Object is not active.
- Lock Camera to View
- When in camera view, all changes in the view (pans, rotations, zooms) will affect the active camera, which will follow all those changes. The camera frame will be outlined with an red dashed line.
- Clip Start and Clip End
Adjust the minimum and maximum distances range to be visible for the viewport camera. Objects outside the range will not be shown.
A large clipping range will allow you to see both near and far objects, but reduces the depth precision resulting in artifacts.
See Troubleshooting Depth Buffer Glitches for more information.
- Local Camera
- Active camera used in this view to override the (global) scene camera. The option is available only when lock local camera and layers toggle in the header is not enabled.
- Render Border
- Use a Render Border when not looking through a camera.
Ctrl-Bto draw a border region will automatically enable this option.