FileΒΆ
The options to manage files are:
- New
Ctrl-N
- Clears the current scene and loads startup.blend.
- Open
Ctrl-O
- Open a blend-file.
- Open Recent
Shift-Ctrl-O
- Displays a list of recently saved blend-files to open.
- Recover Last Session
- This will load the
quit.blend
file Blender automatically saves just before exiting. So this option enables you to recover your last work session, e.g. if you closed Blender by accident. - Recover Auto Save
- This will open an automatically saved file to recover it.
- Save
Ctrl-S
- Save the current blend-file.
- Save As
Shift-Ctrl-S
- Opens file browser to specify file name and location of save.
- Save Copy
Shift-Alt-S
- Saves a copy of the current file.
- User Preferences
Ctrl-Alt-U
- Opens the User Preferences Editor in new window.
- Save User Settings
Ctrl-U
- Saves the current scene and preferences to startup.blend.
- Load Factory Settings
- Restores the default startup-file as factory settings.
- Link
Ctrl-Alt-O
- Links data from an external blend-file (library) to the current scene. The edition of that data is only possible in the external library. Link and Append is used to load in only selected parts from another file. See Linked Libraries.
- Append
Shift-F1
- Appends data from an external blend file to the current scene. The new data is copied from the external file, and completely unlinked from it.
- Import
- Blender can use information stored in a variety of other format files which are created by other graphics programs. See Import/Export.
- Export
- Normally you save your work in a blend-file, but you can export some or all of your work to a format that can be processed by other graphics programs. See Import/Export.
- External Data
External data, like texture images and other resources, can be stored inside the .blend file (packed) or as separate files (unpacked). Blender keeps track of all unpacked resources via a relative or absolute path. See pack or unpack external Data
- Automatically Pack Into .blend
- This option activates the file packing. If enabled, every time the blend-file is saved, all external files will be saved (packed) in it.
- Pack All Into .blend
- Pack all used external files into the blend-file.
- Unpack Into Files
- Unpack all files packed into this blend-file to external ones.
- Make All Paths Relative
- Make all paths to external files relative to current blend-file.
- Make All Paths Absolute
- Make all paths to external files absolute. Absolute ones have full path from the system’s root.
- Report Missing Files
- This option is useful to check if there are links to unpacked files that no longer exist. After selecting this option a warning message will appear in the Info editors header. If no warning is shown, there are no missing external files.
- Find Missing Files
In case we have broken links in our blend file, this option will help us fix the problem. A File Browser will show up. Select the desired directory (or a file within that directory), and a search will be performed in it, recursively in all contained directories. Every missing file found in the search will be recovered. Those recoveries will be done as absolute paths, so if you want to have relative paths you will need to select Make All Paths Relative.
Note
Recovered files might need to be reloaded. You can do that one by one, or you can save the blend file and reload it again, so that all external files are reloaded at once.
- Quit
Ctrl-Q
- Closes Blender and the file is saved into
quit.blend
.