Properties Editor¶
The Properties Editor is used to edit data and properties for the Active Scene and the Active Object.
Tabs¶
The Properties editor shows several tabs, which can be chosen via the icon row in the header. The tabs are documented in their own manual sections, the links are listed below.
Scene/Render¶
These tabs are used to add features, and to change properties for the Active Scene.
- Render and Settings: Blender Internal, Cycles
- Render Layers
- Scene
- World: Blender Internal, Cycles
Object & Object Data¶
These tabs are used to add features, and to change properties for the Active Object (and other active elements, material, curve, etc.).
The Object Data tabs shown depend on what type of object was selected last (The Active Object).
- Speaker
- Camera: Blender Internal, Cycles
- Lamp: Blender Internal, Cycles
- Material: Blender Internal, Cycles
- Texture: Blender Internal, Cycles
- Particles
- Physics
Main View¶
At the top of the each tab a list of icons explains the context in which the properties are being edited. In the example above, the mesh Cube is linked to the object Cube which is linked to the scene Scene.
By toggling the pin symbol on the left side on and off, Blender can be told to display only the selected property or to follow context.