No Collision Physics¶
“No Collision” objects in the Game Engine are completely unaffected by Physics, and do not cause physics reactions. They are useful as pure display objects, such as the child of a Custom Collision Hull (Collision Bounds).
For more documentation, see the Top BGE Physics page.
Options¶
The only option available on No Collision types is:
- Invisible
- Does not display, the same as setting the object to unrendered
(such as unchecking the “Camera” icon in the Outliner). Python property:
obj.use_render