Blender 2.79-branch Manual
Getting Started
User Interface
Editors
Data System
Modeling
Painting & Sculpting
Rigging
Animation
Physics
Render
Introduction
Blender Render Engine
Cycles Render Engine
Introduction
Materials
Introduction
Surface
Volume
Displacement
Material Settings
Texture Editing
Lamps
World
Nodes
Camera
Render Features
Render Settings
GPU Rendering
Render Baking
Optimizing Renders
Render Output
Post Processing
Freestyle
Workflows
OpenGL Render
Audio Rendering
Compositing
Game Engine
User Preferences
Advanced
Pipeline
Troubleshooting
Glossary
About this Manual
Blender 2.79-branch Manual
Docs
»
Render
»
Cycles Render Engine
»
Materials
View page source
Materials
ΒΆ
Introduction
Surface Shader
Volume Shader
Displacement
Energy Conservation
Surface
Terminology
BSDF Parameters
Volume
Volume Shaders
Volume Material
Volume World
Smoke
Scattering Bounces
Limitations
Displacement
Bump Mapping
True Displacement
Material Settings
Surface
Volume
Displacement
Viewport Settings
Texture Editing
3D View Draw Types
Texture Properties
Painting & UV Editing