Blender 2.79-branch Manual
  • Getting Started
  • User Interface
  • Editors
  • Data System
  • Modeling
  • Painting & Sculpting
  • Rigging
  • Animation
  • Physics
  • Render
    • Introduction
    • Blender Render Engine
    • Cycles Render Engine
      • Introduction
      • Materials
        • Introduction
        • Surface
        • Volume
        • Displacement
        • Material Settings
        • Texture Editing
      • Lamps
      • World
      • Nodes
      • Camera
      • Render Features
      • Render Settings
      • GPU Rendering
      • Render Baking
      • Optimizing Renders
    • Render Output
    • Post Processing
    • Freestyle
    • Workflows
    • OpenGL Render
    • Audio Rendering
  • Compositing
  • Game Engine
  • User Preferences
  • Advanced
  • Pipeline
  • Troubleshooting
  • Glossary
  • About this Manual
Blender 2.79-branch Manual
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  • Materials
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MaterialsΒΆ

  • Introduction
    • Surface Shader
    • Volume Shader
    • Displacement
    • Energy Conservation
  • Surface
    • Terminology
    • BSDF Parameters
  • Volume
    • Volume Shaders
    • Volume Material
    • Volume World
    • Smoke
    • Scattering Bounces
    • Limitations
  • Displacement
    • Bump Mapping
    • True Displacement
  • Material Settings
    • Surface
    • Volume
    • Displacement
    • Viewport Settings
  • Texture Editing
    • 3D View Draw Types
    • Texture Properties
    • Painting & UV Editing
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