Blender 2.79-branch Manual
Getting Started
User Interface
Editors
Data System
Modeling
Painting & Sculpting
Rigging
Animation
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Render
Introduction
Blender Render Engine
Cycles Render Engine
Introduction
Materials
Lamps
World
Nodes
Camera
Render Features
Render Settings
GPU Rendering
Render Baking
Optimizing Renders
Reducing Noise
Shader Nodes
Render Output
Post Processing
Freestyle
Workflows
OpenGL Render
Audio Rendering
Compositing
Game Engine
User Preferences
Advanced
Pipeline
Troubleshooting
Glossary
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Blender 2.79-branch Manual
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Cycles Render Engine
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Optimizing Renders
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Optimizing Renders
ΒΆ
Reducing Noise
Path Tracing
Where Noise Comes From
Bounces
Caustics and Filter Glossy
Light Falloff
Sample as Lamp
Glass and Transparent Shadows
Light Portals
Clamp Fireflies
Shader Nodes
Node Optimizations
Runtime Optimizations
Open Shading Language