Blender 2.79-branch Manual
  • Getting Started
  • User Interface
  • Editors
  • Data System
  • Modeling
  • Painting & Sculpting
  • Rigging
  • Animation
  • Physics
  • Render
    • Introduction
    • Blender Render Engine
    • Cycles Render Engine
      • Introduction
      • Materials
      • Lamps
      • World
      • Nodes
      • Camera
      • Render Features
      • Render Settings
      • GPU Rendering
      • Render Baking
      • Optimizing Renders
        • Reducing Noise
        • Shader Nodes
    • Render Output
    • Post Processing
    • Freestyle
    • Workflows
    • OpenGL Render
    • Audio Rendering
  • Compositing
  • Game Engine
  • User Preferences
  • Advanced
  • Pipeline
  • Troubleshooting
  • Glossary
  • About this Manual
Blender 2.79-branch Manual
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  • Optimizing Renders
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Optimizing RendersΒΆ

  • Reducing Noise
    • Path Tracing
    • Where Noise Comes From
    • Bounces
    • Caustics and Filter Glossy
    • Light Falloff
    • Sample as Lamp
    • Glass and Transparent Shadows
    • Light Portals
    • Clamp Fireflies
  • Shader Nodes
    • Node Optimizations
    • Runtime Optimizations
    • Open Shading Language
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