Blender 2.79-branch Manual
Getting Started
User Interface
Editors
Data System
Modeling
Painting & Sculpting
Rigging
Animation
Physics
Render
Introduction
Blender Render Engine
Introduction
Materials
Textures
Lighting
World
Camera
Render Settings
Render Baking
Post Processing
Optimizing Renders
Cycles Render Engine
Render Output
Post Processing
Freestyle
Workflows
OpenGL Render
Audio Rendering
Compositing
Game Engine
User Preferences
Advanced
Pipeline
Troubleshooting
Glossary
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Blender 2.79-branch Manual
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Blender Render Engine
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Blender Render Engine
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Introduction
Materials
Introduction
Material Panel
Assigning a Material
Material Properties
Material Nodes
Special Material Effects
Textures
Introduction
Texture Panel
Assigning a Texture
Texture Properties
Texture Types
Texture Nodes
Lighting
Introduction
Lights
Shadows
Volumetric Lighting
Lamp Types
Lighting Rigs
World
Introduction
World panel
Exposure and Range
Environment Lighting
Indirect Lighting
Ambient Occlusion
Mist
Camera
Introduction
Object Data
Render Settings
Render Layers
Render Passes
Shading
Motion Blur
Anti-Aliasing
Render Baking
Options
Workflow
Post Processing
Edge Rendering
Fields
Optimizing Renders
Render Quality
Performance Considerations