Blender 2.79-branch Manual
Getting Started
User Interface
Editors
Data System
Modeling
Painting & Sculpting
Rigging
Animation
Physics
Render
Introduction
Blender Render Engine
Cycles Render Engine
Introduction
Materials
Lamps
World
Nodes
Camera
Render Features
Render Settings
GPU Rendering
Render Baking
Optimizing Renders
Render Output
Post Processing
Freestyle
Workflows
OpenGL Render
Audio Rendering
Compositing
Game Engine
User Preferences
Advanced
Pipeline
Troubleshooting
Glossary
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Blender 2.79-branch Manual
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Cycles Render Engine
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Cycles Render Engine
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Introduction
Materials
Introduction
Surface
Volume
Displacement
Material Settings
Texture Editing
Lamps
World
Nodes
Introduction
Open Shading Language
Input Nodes
Output Nodes
Shader Nodes
Texture Nodes
Color Nodes
Vector Nodes
Converter Nodes
Script Node
Camera
Render Features
Render Settings
Integrator
Light Paths
Render Layers and Passes
Performance
Motion Blur & Film
Object Settings
GPU Rendering
Render Baking
Optimizing Renders
Reducing Noise
Shader Nodes