Blender 2.79-branch Manual
Getting Started
User Interface
Editors
Data System
Modeling
Painting & Sculpting
Rigging
Introduction
Constraints
Armatures
Introduction
Bones
Introduction
Structure
Selecting
Editing
Properties
Properties
Structure
Skinning
Posing
Lattice
Animation
Physics
Render
Compositing
Game Engine
User Preferences
Advanced
Pipeline
Troubleshooting
Glossary
About this Manual
Blender 2.79-branch Manual
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Rigging
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Armatures
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Bones
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Editing
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Editing
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Introduction
Transform
Transform
Scale Radius
Scale Envelope Distance
Align Bones
Bone Roll
Switch Direction
Editing Bones
Add Menu
Extrude
Fill between Joints
Duplicate
Split
Delete Selected Bone(s)
Dissolve
Merge Bones
Subdivide
Locking Bones
X-Axis Mirror
Separate Bones
Naming
Naming Conventions
Flip Name
AutoName
Parenting
Properties
Skeleton Sketching
Drawing Chains
Selecting Strokes
Deleting
Modifying Strokes
Gestures
Converting to Bones
Armature Templating
Using Bone Sketching