Blender 2.79-branch Manual
  • Getting Started
  • User Interface
  • Editors
  • Data System
  • Modeling
  • Painting & Sculpting
  • Rigging
    • Introduction
    • Constraints
    • Armatures
      • Introduction
      • Bones
        • Introduction
        • Structure
        • Selecting
        • Editing
        • Properties
      • Properties
      • Structure
      • Skinning
      • Posing
    • Lattice
  • Animation
  • Physics
  • Render
  • Compositing
  • Game Engine
  • User Preferences
  • Advanced
  • Pipeline
  • Troubleshooting
  • Glossary
  • About this Manual
Blender 2.79-branch Manual
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  • Rigging »
  • Armatures »
  • Bones »
  • Editing
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EditingΒΆ

  • Introduction
  • Transform
    • Transform
    • Scale Radius
    • Scale Envelope Distance
    • Align Bones
    • Bone Roll
    • Switch Direction
  • Editing Bones
    • Add Menu
    • Extrude
    • Fill between Joints
    • Duplicate
    • Split
    • Delete Selected Bone(s)
    • Dissolve
    • Merge Bones
    • Subdivide
    • Locking Bones
    • X-Axis Mirror
    • Separate Bones
  • Naming
    • Naming Conventions
    • Flip Name
    • AutoName
  • Parenting
  • Properties
  • Skeleton Sketching
    • Drawing Chains
    • Selecting Strokes
    • Deleting
    • Modifying Strokes
    • Gestures
    • Converting to Bones
  • Armature Templating
    • Using Bone Sketching
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