Blender 2.79-branch Manual
  • Getting Started
  • User Interface
  • Editors
  • Data System
  • Modeling
  • Painting & Sculpting
  • Rigging
    • Introduction
    • Constraints
    • Armatures
      • Introduction
      • Bones
        • Introduction
        • Structure
        • Selecting
        • Editing
        • Properties
      • Properties
      • Structure
      • Skinning
      • Posing
    • Lattice
  • Animation
  • Physics
  • Render
  • Compositing
  • Game Engine
  • User Preferences
  • Advanced
  • Pipeline
  • Troubleshooting
  • Glossary
  • About this Manual
Blender 2.79-branch Manual
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PropertiesΒΆ

  • Introduction
    • Transform
    • Transform Locks
    • Inverse Kinematics
    • Custom Properties
  • Bendy Bones
    • Technical Details
    • Display
    • Rest Pose
    • Example
    • Options
  • Relations
    • Bone Layers
    • Bone Group
    • Object Children
    • Parenting
  • Display Panel
    • Custom Shape
  • Deform
    • Envelope
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