Blender 2.79-branch Manual
Getting Started
User Interface
Editors
Data System
Modeling
Painting & Sculpting
Rigging
Introduction
Constraints
Armatures
Introduction
Bones
Introduction
Structure
Selecting
Editing
Properties
Properties
Structure
Skinning
Posing
Lattice
Animation
Physics
Render
Compositing
Game Engine
User Preferences
Advanced
Pipeline
Troubleshooting
Glossary
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Blender 2.79-branch Manual
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Rigging
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Armatures
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Bones
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Properties
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Properties
ΒΆ
Introduction
Transform
Transform Locks
Inverse Kinematics
Custom Properties
Bendy Bones
Technical Details
Display
Rest Pose
Example
Options
Relations
Bone Layers
Bone Group
Object Children
Parenting
Display Panel
Custom Shape
Deform
Envelope