Blender 2.79-branch Manual
  • Getting Started
  • User Interface
  • Editors
    • 3D
    • Animation
    • Image/Video
      • UV/Image Editor
        • Introduction
        • Navigating
        • Image
        • UV Editing
        • Display Panel
        • Painting
      • Video Sequence Editor
      • Movie Clip Editor
    • Nodes/Logic
    • Settings
    • Other
  • Data System
  • Modeling
  • Painting & Sculpting
  • Rigging
  • Animation
  • Physics
  • Render
  • Compositing
  • Game Engine
  • User Preferences
  • Advanced
  • Pipeline
  • Troubleshooting
  • Glossary
  • About this Manual
Blender 2.79-branch Manual
  • Docs »
  • Editors »
  • UV/Image Editor »
  • UV Editing
  • View page source

UV EditingΒΆ

  • Introduction
    • Header
    • Properties Region
  • Overview
    • UVs Explained
    • The UV/Image Editor
    • Advantages of UVs
  • Unwrapping
    • Introduction
    • Mapping Types
    • Seams
  • Managing UV Maps
    • Transferring UV Maps
    • Multiple UV Maps
    • UV Maps Panel
  • Selecting
    • Menu
    • Header
  • Editing UVs
    • Menu
    • Header
    • 3D View
  • UV Sculpting
    • UV Sculpt
  • Layout Worflow
    • Optimizing the UV Layout
    • Refining the Layout
  • Applying Textures
    • Applying Textures to UVs
    • Modifying your Image Texture
Next Previous

© Copyright : This page is licensed under a CC-BY-SA 4.0 Int. License.