Blender 2.79-branch Manual
  • Getting Started
  • User Interface
  • Editors
  • Data System
  • Modeling
  • Painting & Sculpting
  • Rigging
  • Animation
  • Physics
  • Render
  • Compositing
  • Game Engine
    • Introduction
    • Game Logic Screen Layout
    • Game Settings
    • Game Materials
    • World
    • Logic
      • Introduction
      • Sensors
      • Controllers
      • Actuators
        • Introduction
        • Actuator Editing
        • Actuator Common Options
        • Actuators Types
      • Properties
      • States
    • Camera
    • Physics
    • Performance Considerations
    • Python API
    • Standalone Player
    • Licensing of Blender Games
  • User Preferences
  • Advanced
  • Pipeline
  • Troubleshooting
  • Glossary
  • About this Manual
Blender 2.79-branch Manual
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  • Actuators
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Actuators¶

  • Introduction
  • Actuator Editing
    • Column Heading
    • Object Heading
  • Actuator Common Options

Actuators Types¶

  • Action Actuator
  • Camera Actuator
  • Constraints Actuator
  • Edit Object Actuator
  • Filter 2D Actuator
  • Game Actuator
  • Message Actuator
  • Mouse Actuator
  • Motion Actuator
  • Parent Actuator
  • Property Actuator
  • Random Actuator
  • Scene Actuator
  • Steering Actuator
  • Sound Actuator
  • State Actuator
  • Visibility Actuator
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