Blender 2.79-branch Manual
Getting Started
User Interface
Editors
Data System
Modeling
Painting & Sculpting
Rigging
Animation
Physics
Render
Introduction
Blender Render Engine
Cycles Render Engine
Introduction
Materials
Lamps
World
Nodes
Introduction
Open Shading Language
Node Types
Camera
Render Features
Render Settings
GPU Rendering
Render Baking
Optimizing Renders
Render Output
Post Processing
Freestyle
Workflows
OpenGL Render
Audio Rendering
Compositing
Game Engine
User Preferences
Advanced
Pipeline
Troubleshooting
Glossary
About this Manual
Blender 2.79-branch Manual
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Render
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Cycles Render Engine
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Nodes
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Converter Nodes
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Converter Nodes
ΒΆ
Blackbody Node
Color Ramp Node
Combine/Separate Nodes
Math Node
RGB to BW Node
Vector Math Node
Wavelength Node