Blender 2.79-branch Manual
  • Getting Started
  • User Interface
  • Editors
  • Data System
  • Modeling
  • Painting & Sculpting
  • Rigging
  • Animation
  • Physics
  • Render
    • Introduction
    • Blender Render Engine
    • Cycles Render Engine
      • Introduction
      • Materials
      • Lamps
      • World
      • Nodes
        • Introduction
        • Open Shading Language
        • Node Types
      • Camera
      • Render Features
      • Render Settings
      • GPU Rendering
      • Render Baking
      • Optimizing Renders
    • Render Output
    • Post Processing
    • Freestyle
    • Workflows
    • OpenGL Render
    • Audio Rendering
  • Compositing
  • Game Engine
  • User Preferences
  • Advanced
  • Pipeline
  • Troubleshooting
  • Glossary
  • About this Manual
Blender 2.79-branch Manual
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  • Nodes »
  • Input Nodes
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Input NodesΒΆ

  • Attribute Node
  • Camera Data Node
  • Fresnel Node
  • Geometry Node
  • Hair Info Node
  • Layer Weight Node
  • Light Path Node
  • Object Info Node
  • Particle Info Node
  • RGB Node
  • Tangent Node
  • Texture Coordinate Node
  • UV Map Node
  • Value Node
  • Wireframe Node
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