Introduction

Reference

Mode: Object Mode, Edit Mode and Pose Mode
Panel: All in Properties editor, Object property

Let us first have a general overview of the various panels gathering the armature settings, in Properties editor, Object tab:

../../../_images/rigging_armatures_properties_properties-editor.png

The Object property in the Properties editor.

Skeleton
In this panel you can arrange sets of bones into different layers for easier manipulation.
Display
This controls the way the bones appear in 3D View.
Bone Groups
Bone Groups are meant to be used during the rig creation to define and assign a color to a meaningful set of bones.
Pose Library
Allows you to save different properties (location, rotation, scale) for selected bones for later use.
Ghost
Allows you to see a set of different poses, very useful when animating.
Motion Paths
In the Motion Paths panel you can enable visualization of the motion path your skeleton leaves when animated.

Inverse Kinematics

../../../_images/rigging_armatures_properties_inverse-kinematics-panel.png

The Inverse Kinematics panel.

Defines the type of IK solver used in your animation.

Custom Properties

See the Custom Properties page for more information.