Blender 2.79-branch Manual
Getting Started
User Interface
Editors
Data System
Modeling
Introduction
Meshes
Introduction
Structure
Primitives
Selecting
Editing
Properties
Object Data
Vertex Groups
Mesh Display
Mesh Analysis
Curves
Surfaces
Metaball
Text
Empties
Modifiers
Painting & Sculpting
Rigging
Animation
Physics
Render
Compositing
Game Engine
User Preferences
Advanced
Pipeline
Troubleshooting
Glossary
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Blender 2.79-branch Manual
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Modeling
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Meshes
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Properties
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Properties
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Object Data
Normals
Texture Space
Vertex Groups
Shape Keys
UV Maps
Vertex Colors
Geometry Data
Vertex Groups
Introduction
Vertex Groups Panel
Assigning a Vertex Group
Vertex Weights