Object Data

Meshes
The mesh Data-Block Menu can be used to link the data between objects.

Normals

../../../_images/modeling_meshes_properties_object-data_normals-panel.png

Normals panel

Auto Smooth

Edges where an angle between the faces is smaller than specified in the Angle button will be smoothed, when shading of these parts of the mesh is set to smooth.

Angle
Angle number button.
Double Sided
Lighting with positive normals on the backside of the mesh in the viewport (OpenGL).

Example

../../../_images/modeling_meshes_editing_smoothing_example-03-auto-smooth.png

Example mesh with Auto Smooth enabled.

Texture Space

These are settings of the texture space used by the generated texture mapping. The visualization of the texture space can be activated in the Display.

Texture Mesh
Auto Texture Space
Location, Size

Vertex Groups

See Vertex Groups Panel.

TODO.

Shape Keys

See Shape Keys Panel.

TODO.

UV Maps

See UV Maps Panel.

TODO.

Vertex Colors

TODO.

Geometry Data

TODO.