Blender 2.79-branch Manual
Getting Started
User Interface
Editors
Data System
Modeling
Introduction
Meshes
Introduction
Structure
Primitives
Selecting
Editing
Introduction
Basics
Mesh Options
Vertex Tools
Edge Tools
Face Tools
Normals
Smoothing
Transformation
Duplicating
Subdividing
Clean up
Miscellaneous Editing Tools
Data Transfer
Properties
Mesh Display
Mesh Analysis
Curves
Surfaces
Metaball
Text
Empties
Modifiers
Painting & Sculpting
Rigging
Animation
Physics
Render
Compositing
Game Engine
User Preferences
Advanced
Pipeline
Troubleshooting
Glossary
About this Manual
Blender 2.79-branch Manual
Docs
»
Modeling
»
Meshes
»
Editing
View page source
Editing
ΒΆ
Introduction
Accessing Mesh Tools
Basics
Translation, Rotation, Scale
Adding Geometry
Deleting and Dissolving
Make Edge/Face
Symmetry
Mesh Options
X-Mirror
Topology Mirror
Further Options
Vertex Tools
Merging
Separating
Vertex Slide
Smooth Vertex
Convex Hull
Make Vertex Parent
Add Hook
Blend From Shape, Propagate Shapes
Edge Tools
Make Edge/Face
Set Edge Attributes
Edge Slide
Rotate Edge
Edge Split
Bridge Edge Loops
Face Tools
Make Edge/Face
Fill
Solidify
Intersect
Wireframe
Poke Faces
Triangulate Faces
Triangles to Quads
Weld Edges into Faces
Rotate Edges
Rotate & Reverse
Normals
Introduction
Editing
Smoothing
Mesh Shading
Smooth Shading
Auto Smooth
Edge Split Modifier
Smoothing the Mesh Geometry
Transformation
Mirror
Shrink Fatten
Smooth
Noise
Push/Pull
Shear
To Sphere
Warp
Bend
Duplicating
Introduction
Duplicate
Extrude
Inset Faces
Spin
Screw Tool
Subdividing
Introduction
Subdivide
Loop Subdivide
Knife Tool
Bisect
Vertex Connect
Bevel
Clean up
Decimate Geometry
Fill Holes
Make Planar Faces
Split Non-Planar Faces
Split Concave Faces
Delete Loose Geometry
Degenerate Dissolve
Miscellaneous Editing Tools
Sort Elements
Separate
Data Transfer
Data
Data Layout