Blender 2.79-branch Manual
Getting Started
User Interface
Editors
Data System
Modeling
Painting & Sculpting
Rigging
Animation
Physics
Render
Introduction
Blender Render Engine
Introduction
Materials
Textures
Lighting
World
Introduction
World panel
Exposure and Range
Environment Lighting
Indirect Lighting
Ambient Occlusion
Mist
Camera
Render Settings
Render Baking
Post Processing
Optimizing Renders
Cycles Render Engine
Render Output
Post Processing
Freestyle
Workflows
OpenGL Render
Audio Rendering
Compositing
Game Engine
User Preferences
Advanced
Pipeline
Troubleshooting
Glossary
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Blender 2.79-branch Manual
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World
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World
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Introduction
World panel
Preview
World (Background)
Textures
Exposure and Range
Options
Examples
Environment Lighting
Indirect Lighting
Options
Ambient Occlusion
Options
Technical Details
Hints
Mist
Option
Transparency
Examples