Blender 2.79-branch Manual
Getting Started
User Interface
Editors
Data System
Modeling
Painting & Sculpting
Rigging
Animation
Physics
Render
Introduction
Blender Render Engine
Introduction
Materials
Textures
Lighting
Introduction
Lights
Shadows
Volumetric Lighting
Lamp Types
Lighting Rigs
World
Camera
Render Settings
Render Baking
Post Processing
Optimizing Renders
Cycles Render Engine
Render Output
Post Processing
Freestyle
Workflows
OpenGL Render
Audio Rendering
Compositing
Game Engine
User Preferences
Advanced
Pipeline
Troubleshooting
Glossary
About this Manual
Blender 2.79-branch Manual
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Lighting
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Lighting
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Introduction
Viewing Restrictions
Global Influences
Lighting Settings
Lighting in the Workflow
Overriding Materials to Reset Lighting
Lights
Lamp Panel
Light Attenuation
Lamps Textures
Lamps Related Settings
Shadows
Introduction
Shadow Panel
Raytraced Shadows
Volumetric Lighting
Lamp Types
Introduction
Point
Sun
Spot
Hemi Lamp
Area
Lighting Rigs
Environment or Ambient Only
Single Rig
Two-Point Rig
Three-Point Rigs
Four-point Rig
Troubleshooting