Blender 2.79-branch Manual
  • Getting Started
  • User Interface
  • Editors
  • Data System
  • Modeling
  • Painting & Sculpting
  • Rigging
  • Animation
  • Physics
  • Render
    • Introduction
    • Blender Render Engine
      • Introduction
      • Materials
      • Textures
        • Introduction
        • Texture Panel
        • Assigning a Texture
        • Texture Properties
        • Texture Types
        • Texture Nodes
      • Lighting
      • World
      • Camera
      • Render Settings
      • Render Baking
      • Post Processing
      • Optimizing Renders
    • Cycles Render Engine
    • Render Output
    • Post Processing
    • Freestyle
    • Workflows
    • OpenGL Render
    • Audio Rendering
  • Compositing
  • Game Engine
  • User Preferences
  • Advanced
  • Pipeline
  • Troubleshooting
  • Glossary
  • About this Manual
Blender 2.79-branch Manual
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  • Textures
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TexturesΒΆ

  • Introduction
  • Texture Panel
  • Assigning a Texture
  • Texture Properties
    • Preview
    • Colors
    • Mapping
    • Influence
  • Texture Types
    • Image or Movie
    • Procedural Textures
    • Environment Maps
    • Volumetric Textures
  • Texture Nodes
    • Introduction
    • Color Nodes
    • Converter Nodes
    • Distort Nodes
    • Input Nodes
    • Output Nodes
    • Pattern Nodes
    • Texture Nodes
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