Blender 2.79-branch Manual
  • Getting Started
  • User Interface
  • Editors
  • Data System
  • Modeling
  • Painting & Sculpting
  • Rigging
  • Animation
  • Physics
  • Render
    • Introduction
    • Blender Render Engine
      • Introduction
      • Materials
        • Introduction
        • Material Panel
        • Assigning a Material
        • Material Properties
        • Material Nodes
        • Special Material Effects
      • Textures
      • Lighting
      • World
      • Camera
      • Render Settings
      • Render Baking
      • Post Processing
      • Optimizing Renders
    • Cycles Render Engine
    • Render Output
    • Post Processing
    • Freestyle
    • Workflows
    • OpenGL Render
    • Audio Rendering
  • Compositing
  • Game Engine
  • User Preferences
  • Advanced
  • Pipeline
  • Troubleshooting
  • Glossary
  • About this Manual
Blender 2.79-branch Manual
  • Docs »
  • Render »
  • Blender Render Engine »
  • Materials
  • View page source

MaterialsΒΆ

  • Introduction
    • How Materials Work
    • Using Materials
  • Material Panel
    • Material slots
    • Multiple materials
    • Material naming and linking
    • Material type
  • Assigning a Material
    • Creating a new Material
    • Reusing Existing Materials
    • Deleting a Material
    • Multiple Materials
  • Material Properties
    • Introduction
    • Preview
    • Diffuse Shaders
    • Specular Shaders
    • Color Ramps
    • Shading
    • Transparency
    • Mirror Reflections
    • Subsurface Scattering
    • Strands
    • Options
    • Shadows
  • Material Nodes
    • Introduction to Nodes
    • Node Types
  • Special Material Effects
    • Halo Rendering
    • Volume Rendering
    • Wire Render
Next Previous

© Copyright : This page is licensed under a CC-BY-SA 4.0 Int. License.