Blender 2.79-branch Manual
Getting Started
User Interface
Editors
Data System
Modeling
Painting & Sculpting
Rigging
Animation
Physics
Render
Introduction
Blender Render Engine
Introduction
Materials
Introduction
Material Panel
Assigning a Material
Material Properties
Material Nodes
Special Material Effects
Textures
Lighting
World
Camera
Render Settings
Render Baking
Post Processing
Optimizing Renders
Cycles Render Engine
Render Output
Post Processing
Freestyle
Workflows
OpenGL Render
Audio Rendering
Compositing
Game Engine
User Preferences
Advanced
Pipeline
Troubleshooting
Glossary
About this Manual
Blender 2.79-branch Manual
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Blender Render Engine
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Materials
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Materials
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Introduction
How Materials Work
Using Materials
Material Panel
Material slots
Multiple materials
Material naming and linking
Material type
Assigning a Material
Creating a new Material
Reusing Existing Materials
Deleting a Material
Multiple Materials
Material Properties
Introduction
Preview
Diffuse Shaders
Specular Shaders
Color Ramps
Shading
Transparency
Mirror Reflections
Subsurface Scattering
Strands
Options
Shadows
Material Nodes
Introduction to Nodes
Node Types
Special Material Effects
Halo Rendering
Volume Rendering
Wire Render