Transparent Node

../../../../../_images/render_cycles_nodes_shaders_transparent-bsdf.png

Transparent Node.

The Transparent BSDF node is used to add transparency without refraction, passing straight through the surface, as if there were no geometry there. Useful with alpha maps, for example. This shader affects light paths somewhat differently than other BSDFs. Note that only pure white transparent shaders are completely transparent.

Inputs

Color
Color of the surface, or physically speaking, the probability for each wavelength that light is blocked or passes straight through the surface.

Properties

This node has no properties.

Outputs

BSDF
Standard shader output.

Examples

../../../../../_images/cycles_nodes_shader_transparent_behavior.png

Transparent behavior.

../../../../../_images/cycles_nodes_shader_transparent_example.jpg

Transparent Shader (pure white).

../../../../../_images/cycles_nodes_shader_transparent_example_dark.jpg

Transparent Shader (gray).