Blender 2.79-branch Manual
  • Getting Started
  • User Interface
  • Editors
  • Data System
  • Modeling
  • Painting & Sculpting
  • Rigging
  • Animation
  • Physics
  • Render
    • Introduction
    • Blender Render Engine
    • Cycles Render Engine
      • Introduction
      • Materials
      • Lamps
      • World
      • Nodes
        • Introduction
        • Open Shading Language
        • Node Types
      • Camera
      • Render Features
      • Render Settings
      • GPU Rendering
      • Render Baking
      • Optimizing Renders
    • Render Output
    • Post Processing
    • Freestyle
    • Workflows
    • OpenGL Render
    • Audio Rendering
  • Compositing
  • Game Engine
  • User Preferences
  • Advanced
  • Pipeline
  • Troubleshooting
  • Glossary
  • About this Manual
Blender 2.79-branch Manual
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  • Nodes »
  • Shader Nodes
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Shader NodesΒΆ

  • Add Node
  • Anisotropic Node
  • Ambient Occlusion Node
  • Background Node
  • Diffuse Node
  • Emission Node
  • Glass Node
  • Glossy Node
  • Hair Node
  • Holdout Node
  • Mix Node
  • Refraction Node
  • Subsurface Scattering Node
  • Toon Node
  • Translucent Node
  • Transparent Node
  • Velvet Node
  • Volume Absorption Node
  • Volume Scatter Node
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