Blender 2.79-branch Manual
Getting Started
User Interface
Editors
Data System
Modeling
Painting & Sculpting
Rigging
Animation
Physics
Render
Introduction
Blender Render Engine
Cycles Render Engine
Introduction
Materials
Lamps
World
Nodes
Introduction
Open Shading Language
Node Types
Camera
Render Features
Render Settings
GPU Rendering
Render Baking
Optimizing Renders
Render Output
Post Processing
Freestyle
Workflows
OpenGL Render
Audio Rendering
Compositing
Game Engine
User Preferences
Advanced
Pipeline
Troubleshooting
Glossary
About this Manual
Blender 2.79-branch Manual
Docs
»
Render
»
Cycles Render Engine
»
Nodes
»
Shader Nodes
View page source
Shader Nodes
ΒΆ
Add Node
Anisotropic Node
Ambient Occlusion Node
Background Node
Diffuse Node
Emission Node
Glass Node
Glossy Node
Hair Node
Holdout Node
Mix Node
Refraction Node
Subsurface Scattering Node
Toon Node
Translucent Node
Transparent Node
Velvet Node
Volume Absorption Node
Volume Scatter Node