Shading¶
Globally de/activates engine features in
panel...- Texture
- All Influence e.g. color, but also normal and displacement maps.
- Shadows
- All Shadows calculation.
- Subsurface Scattering
- All Subsurface Scattering.
- Environment Map
- The world texture.
- Ray Tracing
- The shadow tracing.
- Alpha
Switches between a world background to be the sky or transparent.
Sky, Transparency
- World Space Shading
- Shading can optionally be computed in world space rather than camera space. This affects e.g. normal and lamp vectors. This is often more convenient and matches other engines behavior.