Blender 2.79-branch Manual
  • Getting Started
  • User Interface
  • Editors
  • Data System
  • Modeling
  • Painting & Sculpting
  • Rigging
  • Animation
  • Physics
  • Render
    • Introduction
    • Blender Render Engine
      • Introduction
      • Materials
      • Textures
        • Introduction
        • Texture Panel
        • Assigning a Texture
        • Texture Properties
        • Texture Types
        • Texture Nodes
      • Lighting
      • World
      • Camera
      • Render Settings
      • Render Baking
      • Post Processing
      • Optimizing Renders
    • Cycles Render Engine
    • Render Output
    • Post Processing
    • Freestyle
    • Workflows
    • OpenGL Render
    • Audio Rendering
  • Compositing
  • Game Engine
  • User Preferences
  • Advanced
  • Pipeline
  • Troubleshooting
  • Glossary
  • About this Manual
Blender 2.79-branch Manual
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  • Influence
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InfluenceΒΆ

  • Introduction
    • Surface and Wire materials
    • Volume materials
    • Halo materials
  • Texture Blending Modes
  • Bump and Normal Maps
    • Workflow
  • Displacement Maps
    • Options
    • Hints
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