Glossy Node¶
The Glossy BSDF node is used to add reflection with microfacet distribution, used for materials such as metal or mirrors.
Inputs¶
- Color
- Color of the surface, or physically speaking, the probability that light is reflected for each wavelength.
- Roughness
- Input for the surface roughness resulting in sharp to blurry reflections.
- Normal
- Normal used for shading.
Properties¶
- Distribution
Microfacet distribution to use.
- Sharp
- Results in perfectly sharp reflections like a mirror. The Roughness value is not used.
- Multiple-scattering GGX
- Takes multiple bounce (scattering) events between microfacets into account. This gives a more energy conserving results, which would else be visible as excessive darkening.
Beckmann, GGX, Ashikhmin-Shirley
Outputs¶
- BSDF
- Standard shader output.
Examples¶
Sharp Glossy | Rough Glossy |
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