Musgrave Texture Node¶
The Musgrave Texture is used to add an advanced procedural noise texture.
Tip
The Musgrave Texture often needs some adjustments (multiplication and addition) in order to see more detail.
Inputs¶
- Vector
- Texture coordinate to sample texture at; defaults to Generated texture coordinates if the socket is left unconnected.
- Scale
- Overall texture scale.
- Detail
- Amount of noise detail.
- Dimension
- The highest fractal dimension, specified as the highest scale for the steps of the intensity.
- Lacunarity
- The space of the lacunarity, specified as a frequency factor.
- Offset
- The offset of the fractal, specified between black and white values (Intensity).
- Gain
- A multiplier for the gain input.
Properties¶
- Type
- Multifractal, Ridged Multifractal, Hybrid Multifractal, fBM, Hetero Terrain.
Outputs¶
- Color
- Texture color output.
- Factor
- Texture intensity output.