Musgrave Texture Node

../../../../../_images/render_cycles_nodes_textures_musgrave-texture.png

Musgrave Texture Node.

The Musgrave Texture is used to add an advanced procedural noise texture.

Tip

The Musgrave Texture often needs some adjustments (multiplication and addition) in order to see more detail.

Inputs

Vector
Texture coordinate to sample texture at; defaults to Generated texture coordinates if the socket is left unconnected.
Scale
Overall texture scale.
Detail
Amount of noise detail.
Dimension
The highest fractal dimension, specified as the highest scale for the steps of the intensity.
Lacunarity
The space of the lacunarity, specified as a frequency factor.
Offset
The offset of the fractal, specified between black and white values (Intensity).
Gain
A multiplier for the gain input.

Properties

Type
Multifractal, Ridged Multifractal, Hybrid Multifractal, fBM, Hetero Terrain.

Outputs

Color
Texture color output.
Factor
Texture intensity output.

Examples

Remapped Musgrave texture such that most values are visible.
../../../../../_images/cycles_nodes_tex_musgrave_nodes.png

Nodes for the image to the right.

../../../../../_images/cycles_nodes_tex_musgrave.jpg

Musgrave texture.