Blender 2.79-branch Manual
Getting Started
User Interface
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Rigging
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Introduction
Blender Render Engine
Introduction
Materials
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Lighting
Introduction
Lights
Shadows
Volumetric Lighting
Lamp Types
Lighting Rigs
World
Camera
Render Settings
Render Baking
Post Processing
Optimizing Renders
Cycles Render Engine
Render Output
Post Processing
Freestyle
Workflows
OpenGL Render
Audio Rendering
Compositing
Game Engine
User Preferences
Advanced
Pipeline
Troubleshooting
Glossary
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Blender 2.79-branch Manual
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Lighting
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Lamp Types
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Area
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Area
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Introduction
Lamp options
Shadows
Area Shape
Area Raytraced Shadows
Shadow Samples
Sample Generator Types
Technical Details
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