Blender 2.79-branch Manual
Getting Started
User Interface
Editors
Data System
Modeling
Painting & Sculpting
Rigging
Animation
Physics
Render
Introduction
Blender Render Engine
Introduction
Materials
Textures
Lighting
Introduction
Lights
Shadows
Volumetric Lighting
Lamp Types
Lighting Rigs
World
Camera
Render Settings
Render Baking
Post Processing
Optimizing Renders
Cycles Render Engine
Render Output
Post Processing
Freestyle
Workflows
OpenGL Render
Audio Rendering
Compositing
Game Engine
User Preferences
Advanced
Pipeline
Troubleshooting
Glossary
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Blender 2.79-branch Manual
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Render
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Blender Render Engine
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Lighting
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Lamp Types
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Lamp Types
ΒΆ
Introduction
Point
Lamp Options
Shadows
Sun
Introduction
Sky & Atmosphere
Spot
Introduction
Spot Buffered Shadows
Spot Volumetric Effects
Hemi Lamp
Options
Area
Introduction
Area Raytraced Shadows