Preview¶
The Preview panel gives a quick visualization of the active material and its properties. Including its Shaders, Ramps, Mirror Transp properties and Textures. It provides several shapes that are very useful for designing new shaders: For some shaders (like those based on Ramp colors, or a Diffuse shader like Minnaert), one needs fairly complex or specific previewing shapes to decide if the shader being designed achieves its goal.
Options¶
- Flat XY plane
- Useful for previewing textures and materials of flat objects, like walls, paper and such.
- Sphere
- Useful for previewing textures and materials of sphere-like objects, but also to design metals and other reflective/transparent materials, thanks to the checkered background.
- Cube
- Useful for previewing textures and materials of cube-like objects, but also to design procedural textures. Features a checkered background.
- Monkey
- Useful for previewing textures and materials of organic or complex non-primitive shapes. Features a checkered background.
- Hair strands
- Useful for previewing textures and materials of strand-like objects, like grass, fur, feathers and hair. Features a checkered background.
- Large Sphere with Sky
- Useful for previewing textures and materials of sphere-like objects, but also to design metals and other reflective materials, thanks to the gradient Sky background.