Blender 2.79-branch Manual
Getting Started
User Interface
Editors
Data System
Modeling
Painting & Sculpting
Rigging
Animation
Physics
Render
Introduction
Blender Render Engine
Introduction
Materials
Introduction
Material Panel
Assigning a Material
Material Properties
Material Nodes
Special Material Effects
Textures
Lighting
World
Camera
Render Settings
Render Baking
Post Processing
Optimizing Renders
Cycles Render Engine
Render Output
Post Processing
Freestyle
Workflows
OpenGL Render
Audio Rendering
Compositing
Game Engine
User Preferences
Advanced
Pipeline
Troubleshooting
Glossary
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Blender 2.79-branch Manual
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Blender Render Engine
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Materials
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Material Properties
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Material Properties
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Introduction
Preview
Options
Examples
Diffuse Shaders
Common Options
Technical Details
Lambert
Oren-Nayar
Toon
Minnaert
Fresnel
Specular Shaders
Common Options
Cook-Torrance
Phong
Blinn
Ward Isotropic
Color Ramps
Options
Shading
Transparency
Common Options
Z Buffer
Raytraced Transparency
Options
Examples
Hints
Mirror Reflections
Options
Examples
Subsurface Scattering
How it works
Enabling Subsurface Scattering
Options
Developing your own SSS material
A more intuitive approach
Examples
Strands
Strands Shading
Texturing along the Strand
Strand Render Simplification
Options
Shadows
Options