Diffuse Node¶
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Diffuse Node.
The Diffuse BSDF node is used to add Lambertian and Oren-Nayar diffuse reflection.
Inputs¶
- Color
- Color of the surface, or physically speaking, the probability that light is reflected or transmitted for each wavelength.
- Roughness
- Surface roughness; 0.0 gives standard Lambertian reflection, higher values activate the Oren-Nayar BSDF.
- Normal
- Normal used for shading; if nothing is connected the default shading normal is used.
Properties¶
This node has no properties.
Outputs¶
- BSDF
- Standard shader output.
Examples¶
![]() Diffuse behavior. |
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