Clean up¶
These tools are to help cleanup degenerate geometry and fill in missing areas of a mesh.
Decimate Geometry¶
Reference
The Decimate Geometry tool allows you to reduce the vertex/face count of a mesh with minimal shape changes.
- Ratio
- Ratio of triangles to reduce to.
- Vertex Group
Use the active vertex group as an influence.
- Weight
- Strength of the vertex group.
- Invert
- Inverts the vertex group.
- Symmetry
- Maintain symmetry on either the X, Y, or Z axis.
See also
This tool works similar to the Decimate Modifier.
Fill Holes¶
Reference
This tool is can take a large selection and detect the holes in the mesh, filling them in.
This is different from the face creation operator in three important respects:
- Holes are detected, so there is no need to manually find and select the edges around the holes.
- Holes can have a limit for the number of sides (so only quads or tris are filled in for example).
- Mesh data is copied from surrounding geometry (UVs, vertex-colors, multi-res, all layers), since manually creating this data is very time consuming.
Split Non-Planar Faces¶
Reference
This tool avoids ambiguous areas of geometry by splitting non-flat faces when they are bent beyond a given limit.
Delete Loose Geometry¶
Reference
This tool removes disconnected vertices and edges (optionally faces).
Degenerate Dissolve¶
Reference
This tool collapses / removes geometry which you typically will not want.
- Edges with no length.
- Faces with no areas (faces on a point or thin faces).
- Face corners with no area.