Blender 2.79-branch Manual
Getting Started
User Interface
Editors
Data System
Modeling
Introduction
Meshes
Introduction
Structure
Primitives
Selecting
Editing
Introduction
Basics
Mesh Options
Vertex Tools
Edge Tools
Face Tools
Normals
Smoothing
Transformation
Duplicating
Subdividing
Clean up
Miscellaneous Editing Tools
Data Transfer
Properties
Mesh Display
Mesh Analysis
Curves
Surfaces
Metaball
Text
Empties
Modifiers
Painting & Sculpting
Rigging
Animation
Physics
Render
Compositing
Game Engine
User Preferences
Advanced
Pipeline
Troubleshooting
Glossary
About this Manual
Blender 2.79-branch Manual
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Modeling
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Meshes
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Editing
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Basics
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Basics
ΒΆ
Translation, Rotation, Scale
Transform Panel
Adding Geometry
Duplicate or Extrude to Cursor
Deleting and Dissolving
Delete
Dissolve & Limited Dissolve
Edge Collapse
Edge Loop
Make Edge/Face
Methods
Symmetry
Snap to Symmetry
Symmetrize