Blender 2.79-branch Manual
  • Getting Started
  • User Interface
  • Editors
  • Data System
  • Modeling
    • Introduction
    • Meshes
      • Introduction
      • Structure
      • Primitives
      • Selecting
      • Editing
        • Introduction
        • Basics
        • Mesh Options
        • Vertex Tools
        • Edge Tools
        • Face Tools
        • Normals
        • Smoothing
        • Transformation
        • Duplicating
        • Subdividing
        • Clean up
        • Miscellaneous Editing Tools
        • Data Transfer
      • Properties
      • Mesh Display
      • Mesh Analysis
    • Curves
    • Surfaces
    • Metaball
    • Text
    • Empties
    • Modifiers
  • Painting & Sculpting
  • Rigging
  • Animation
  • Physics
  • Render
  • Compositing
  • Game Engine
  • User Preferences
  • Advanced
  • Pipeline
  • Troubleshooting
  • Glossary
  • About this Manual
Blender 2.79-branch Manual
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  • Modeling »
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  • Basics
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BasicsΒΆ

  • Translation, Rotation, Scale
    • Transform Panel
  • Adding Geometry
    • Duplicate or Extrude to Cursor
  • Deleting and Dissolving
    • Delete
    • Dissolve & Limited Dissolve
    • Edge Collapse
    • Edge Loop
  • Make Edge/Face
    • Methods
  • Symmetry
    • Snap to Symmetry
    • Symmetrize
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