Mapping Node

../../../../../../_images/render_blender-render_materials_nodes_vector_mapping.png

Mapping node.

Essentially mapping node allows the user to modify a mapping of system of 3D-coordinates. Mapping can be rotated and clamped if desired.

Typically used for modifying texture coordinates.

Inputs

Vector
Standard vector input.

Properties

The controls of the node have been ordered in X, Y, Z order. Clamping can be enabled by Min and Max.

Vector type

Type of vector that the mapping transforms.

Texture
Transform a texture by inverse mapping the texture coordinates.
Point
Transform a point.
Vector
Transform a direction vector.
Normal
Transform a normal vector with unit length.
Location
Transform position vector.
Rotation
Transform rotation vector.
Scale
Transform scale vector.
Min
Minimum clipping value.
Max
Maximum clipping value.

Outputs

Vector
Standard vector output.