Warp¶
Reference
In Edit Mode, the Warp transformation takes selected elements and warps them around the 3D cursor by a certain angle. Note that this transformation is always dependent on the location of the 3D cursor. The Pivot Point is not taken into account. The results of the Warp transformation are also view dependent.
In Object Mode, the Warp transformation takes the selected Objects and causes them to move in an orbit-like fashion around the 3D cursor. Similar to Edit Mode, the Pivot Point is not taken into account and the results are view dependent.
Usage¶
Select the elements you want to operate on and activate the Warp transform function.
The Warp option can be invoked from the
Return
will confirm the transformation. The confirmed transformation can
be further edited by pressing F6
or by going into the Tool Shelf
and altering the Angle slider provided that no other actions take place between the
Warp transform confirmation and accessing the slider.
Cursor position and view¶
The location of the 3D cursor can be used to alter the results of the Warp transformation. As can be seen from the example in this section, the Warp radius is dependent on the distance of the cursor from the selected elements. The greater the distance, the greater the radius.
The result of the Warp transform is also influenced by your current view. The example in this section shows the results of a 180 degree Warp transform applied to the same Suzanne mesh when in different views. A 3D render is also provided for comparison.
Note
Warping text
If you want to warp text, you will need to convert it from a Text Object to Mesh
by pressing Alt-C
and selecting the Mesh from Curve/Meta/Surf/Text option.
Example¶
This was made by creating the Blender logo and text as separate Objects. The text was converted to a mesh and then warped around the Blender logo.