Introduction¶
Not only can textures affect the color of a material, they can also affect many of the other properties of a material. The different aspects of a material that a texture influences are controlled in the Influence panel.
Note
Texture options for Surface and Wire materials and in some cases also for Volume and Halo materials.
Surface and Wire materials¶
Diffuse¶
- Intensity
- Amount texture affects affects diffuse reflectivity
- Color
- Amount texture affect the basic color or RGB value of the material
- Alpha
- Influences the opacity of the material. Also use Z Transparency for light and if combining multiple channels.
- Translucency
- Influences the Translucency amount.
Specular¶
- Intensity
- Amount texture affect specular reflectivity
- Color
- Influences the Specular color, the color of the reflections created by the lamps on a glossy material.
- Hardness
- Influences the specular hardness amount. A DVar of 1 is equivalent to a Hardness of 130, a DVar of 0.5 is equivalent to a Hardness of 65.
Shading¶
- Ambient
- Influences the amount of Ambient light the material receives.
- Emit
- Influences the amount of light Emitted by the material.
- Mirror
- Influences the mirror color. This works with environment maps and raytraced reflection.
- Ray Mirror
- Influences the strength of raytraced mirror reflection.
Geometry¶
- Normal
- Commonly called bump mapping, this alters the direction of the surface normal. This is used to fake surface imperfections or unevenness via bump mapping, or to create reliefs.
- Warp
- Warp allows textures to influence/distort the texture coordinates of a next texture channel. The distortion remains active over all subsequent channels, until a new Warp has been set. Setting the factor at zero cancels out the effect.
- Displace
- Influences the Displacement of vertices, for using Displacement Maps.
Other Controls¶
- Bump Mapping
Settings for bump mapping.
- Method
- Best Quality, Default, Compatible, Original
- Space
- Texture Space, Object Space, View Space
Volume materials¶
Special texture options for Volume materials.
- Density
- Causes the texture to affect the volume’s density.
- Emission
- Causes the texture to affect the volume’s emission.
- Scattering
- Amount the texture affects scattering.
- Reflection
- Amount the texture affects brightness of out-scattered light
- Emission Color
- Amount the texture affects emission color.
- Transmission
- Amount the texture affects result color after light has been scattered/absorbed.
- Reflection Color
- Amount the texture affects color of out-scattered light.
Halo materials¶
Special texture options for Halo materials.
- Size
- Amount the texture affects ray mirror.
- Hardness
- Amount the texture affects hardness.
- Add
- Amount the texture affects translucency.