Texture Panel

In the Properties editor, choose the Texture tab: this will show the Texture panel.

../../../_images/render_blender-render_textures_texture-panel.png

Texture panel.

Texture Context

The radio button selects the texture data type, that is, the kind of texture that is being edited.

World
World Background.
Material/Lamp
Material type is described in the following section. Lamps Textures in the lightning section.
Brush
Brush textures are applied in Painting & Sculpting.

Textures Stack

Active Texture
The Texture slots are displayed in a List Views & Presets. The order in the stack defines how textures are overlayed in the rendered image. The checkbox enables/disables the selected texture.

Texture Data-Block

Texture
The Texture Data-Block Menu for the selected texture slot.

Texture Type

Texture Type
Choose the type of texture that is used for the current texture data-block. These types are described in detail in this section.