Clouds

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Clouds Texture Panels.

Clouds represent Perlin noise. In addition, each noise-based Blender texture (with the exception of Voronoi and simple noise) has a “Noise Basis” setting that allows the user to select which algorithm is used to generate the texture.

Often used for
Clouds, Fire, Smoke. Well-suited to be used as a Bump map, giving an overall irregularity to the material.
Result(s)
Greyscale (default) or RGB Color

Options

Greyscale
The standard noise, gives an intensity
Color
The noise gives an RGB value
Noise
Soft or Hard, changes contrast and sharpness
Size
The dimension of the Noise table
Depth
The depth of the Clouds calculation. A higher number results in a long calculation time, but also in finer details.