ColorsΒΆ
The Ramp button activates a color ramp which allows you to remap the colors of a texture to new ones. See Ramps for information on using ramps.
The color of a texture can be modified with the Brightness, Contrast, and Saturation buttons. All textures with RGB-Values, including Images and Environment Maps, may be modified with the RGB sliders.
- R, G, B
- Tint the color of a texture by brightening each red, green and blue channel.
- Brightness
- Change the overall brightness/intensity of the texture.
- Contrast
- Change the contrast of the texture.
- Saturation
- Change the saturation of the texture.